Nua EngineA DirectX 11 renderer and game framework with modern features such as compute shaders, tessellation, deferred shading and more. See More See More Quadtree-based Procedural Terrain GeneratorProcedural terrain generation using fractional Brownian motion, chunk pooling and mesh caching, with LODs calculated from a quadtree. See More See More Chess EngineA chess engine written in OpenGL and C++ which uses a backtracking algorithm to play the best move possible. See More See More