Nua Engine

A DirectX 11 renderer and game framework with modern features such as compute shaders, tessellation, deferred shading and more.

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Quadtree-based Procedural Terrain Generator

Procedural terrain generation using fractional Brownian motion, chunk pooling and mesh caching, with LODs calculated from a quadtree.

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Chess Engine

A chess engine written in OpenGL and C++ which uses a backtracking algorithm to play the best move possible.

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