Nua Engine
A DirectX 11 renderer and game framework with modern features such as compute shaders, tessellation, deferred shading and more.
Quadtree-based Procedural Terrain Generator
Procedural terrain generation using fractional Brownian motion, chunk pooling and mesh caching, with LODs calculated from a quadtree.
Chess Engine
A chess engine written in OpenGL and C++ which uses a backtracking algorithm to play the best move possible.